4/5/2023 0 Comments Exit the gungeon beast modeMulti-room elevators now have a unique room pool Teleporting levels now allow you to telefrag enemies Running and climbing levels have much improved art and effects Hunter’s level 3 has better telegraphed attack animationsīullet’s level 3 has an entirely new layout Increased dodge roll distance on flying elevatorsĬonvict’s level 4 has new art and hazards This is doubly true for the final boss, though we have further improvements planned for him in the future as well!Īdded one entirely new elevator, several elevator variants, and improved many existing elevators Reworked every boss in the game, including new attack patterns, animations, effects and difficulty increases Reworked many enemy behaviors, with an eye to increasing difficulty and making enemies more interesting Jammed boss and enemy probability increases as your combo raises (similar to curse in ETG)Īdded several new enemies and brought back Jammed enemies! We’ve also overhauled the combo system, making it easier to reach higher tiers and affect player power progressionĭamaging enemies and dodge rolling through bullets award more combo pointsīlanks reduce combo level by half instead of wiping it outĬombo no longer degrades over time during boss fights, and takes longer to degrade in combat rooms Rebalanced pickup, chest and powerup spawns (increasing drop variation and protecting against duplicate item drops) Increased enemy health across the board, and increased projectile speed on later levels Redistributed enemies and waves across all elevators and levels Overhauled the enemy spawn system, increasing enemy/room variety, level length, and difficulty We’ve done a huge rebalancing pass on the game, including making gameplay more challenging and runs longer. This time around we’ve set up a new bug reporting form you can access here please let us know what issues you run into with as much detail as possible, and we’ll get fixes out as quick as we can!īest of luck out there while Exiting the Gungeon! As usual, there will be bugs, and also as usual we thank you for your help tracking them down and your patience while we get things sorted out. An exact list of changes would be extremely long, but we do have a (still pretty long) overview of changes and new features below.įor everyone who will be Exiting the Gungeon for the first time today, we hope you enjoy the experience! This project began as a small spin-off and, in typical Dodge Roll fashion, has ballooned into something full of silliness, a bit of lore, and way too many bullets. The list of updates in this version are substantial, so we haven’t built a full patch notes list like we typically do on ETG (though you will certainly see those in the future for XTG!). Our latest game, Exit the Gungeon, is out now for Steam (and Switch sometime this afternoon), and will be receiving a matching update on Apple Arcade today to version 2.0.
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