If you’re unfamiliar with Castle of Illusion, it was originally a Sega Genesis/Mega Drive game that released way back in 1990 and stars the world’s most famous mouse. I’m very happy Disney has decided to update Castle of Illusion, and on top of just basic compatibility, the game even supports the new iPhone X screen. There had never been a single update to the game since then, however, which led me to believe that this would be one lost forever in the great 32-bit Appocalypse. The game originally arrived on iOS with zero warning or fanfare back in November of 2013, only a couple of months after its debut on consoles. Today’s winner: Disney’s Castle of Illusion Starring Mickey Mouse ($4.99). On the other hand, people wanting to relax with something that doesn't require a huge investment of time or effort should consider joining Mickey on his newest mousecapade.While the pace of them has slowed down a bit since iOS 11’s initial release back in September, I still get unreasonably excited when I see an older game I’m still clutching onto get a 64-bit compatibility update. It's charming and well-polished, but players craving challenge might be disappointed. It's a short game that's easy to complete in a night or two, and it offers collectibles for those who want some replay. Other than the somewhat floaty controls, there are no real flaws in Castle of Illusion. Mercifully, these swimming sections are both infrequent and brief. Mickey has all the maneuverability of a steamboat, and requires constant buttonmashing to travel with any speed. Swimming segments are where the controls suffer the most. This shift makes leaping difficult to control, and the top-down segments can aggravate the problem with the lack of depth perception-it's sometimes hard to know if Mickey has jumped high enough to clear his jump. Mickey's jumping skills are serviceable, but feel weightless. Of course, with new dimensions comes a change in controls. These gems will open a path to the boss witch herself at the top of the Castle. Accompanied by the ever-present narrator, Mickey navigates these fantastical lands in pursuit of Mizrabel's henchmen and the seven rainbow gems they carry. The levels are whimsical affairs – Mickey travels through exotic locales like haunted forests, undersea ruins, and a world of sugar and candy found within a cup of tea. Some stages even shift to a top-down perspective, allowing Mickey free, unfettered access to all three dimensions of movement.Īlso new in this remake is a hub area where Mickey can roam around, viewing anything he's unlocked and can select levels to journey to, provided he has enough gems to unlock them. Paths weave into the background or curve along cylindrical towers in twisting, circuitous routes that double back on each other at unexpected moments. The linear stages mix up the traditional "go right" design by taking advantage of the new three-dimensional engine. It looks like Sega Studios Australia enjoyed twisting the concept of "side-scrolling", though. Armed only with his plucky attitude, dogged determination and a mean throwing arm, Mickey immediately sets out to rescue the love of his life from Mizrabel's lair, the titular Castle of Illusion.Ĭastle of Illusion takes the 1990 Sega Genesis title and spiffs it up with some voice-acting and sharp graphics, but at its core it remains a side-scrolling, two-dimensional platformer. That evil, no-good hag of a witch Mizrabel is at it again-no longer content with attempting to murder Snow White for being prettier, she's kidnapped Mickey Mouse's main squeeze Minnie in an attempt to steal her youth. WTF Of all the Disney women Mizrabel could go after, she chooses the anthromorphic mouse? I don't even want to know what's about. LOW …Except in the unwieldy underwater segments. HIGH Someone had fun making this game, and it really shows…
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